Custom Frames
Add...
Sources
Box
Capsule
Cylinder
Disc
Grid
IcoSphere
Mesh
Null
Plane
PointList
Sphere
Torus
Inputs
Float
Int
Vector2
Vector3
Vector4
Interpolation
Lerp
NLerp
SmoothStep
Step
Color Management
Desaturate
Posterize
ReplaceColor
Contextual
CollectionID
Colors
FaceID
GeometryID
InstanceID
LatticeControl
LatticeID
LoopID
Normals
Positions
Tangents
UVs
VertexID
Logical
And
Equal
GreaterOrEqual
GreaterThan
LessOrEqual
LessThan
NotEqual
Or
Xor
Math: Standard
Add
Ceiling
Clamp
Divide
Ease
Floor
IntFloatConverter
MapRange
Max
Min
Mod
Multiply
Negate
OneMinus
Reciprocal
Round
Sign
Sqrt
Subtract
Math: Scientific
Abs
ArcCos
ArcSin
ArcTan2
ArcTan
Cos
Exp2
Exp
Fract
Log
Pow
Sin
Tan
ToDegrees
ToRadians
Math: Vector
Bounding
Cross
Curve
Distance
Dot
Length
Normalize
Rotate2d
Transform
VectorConverter
Matrices
Align
MatrixCompose
RotationX
RotationY
RotationZ
Scaling
Translation
Instances
Instantiate
InstantiateLinear
InstantiateOnFaces
InstantiateOnVertices
InstantiateOnVolume
InstantiateRadial
Misc
Debug
Elbow
GeometryInfo
Interceptor
TeleportIn
TeleportOut
Updates
Aggregator
Boolean
CleanGeometry
Collection
ComputeNormals
Lattice
Mapping
Merge
Optimize
SetColors
SetMaterialID
SetNormals
SetPositions
SetTangents
SetUVs
Subdivide
Noises
Noise
Random
Textures
Texture
TextureFetch
Output Nodes
GeometryOutput
Box
Evaluate context
size
size
width
width
height
height
depth
depth
subdivisions
subdivisions
subdivisionsX
subdivisionsX
subdivisionsY
subdivisionsY
subdivisionsZ
subdivisionsZ
geometry
2.00 ms
Size
1.0000
0.00 ms
Geometry Output
geometry
0.20 ms
NODE GEOMETRY EDITOR
GENERAL
Version
8.0.1
Help
doc.babylonjs.com
Comment
Reset to default
UI
Zoom to fit
Reorganize
OPTIONS
Grid size
Show grid
Undo / Redo
Node Material ID
Use Node Material for preview
SYNC
Rebuild
FILE
Load
Save
Generate code
Save as unique URL (*)
(*) Mesh and texture data will NOT be serialized by default
Load Frame
Export as GLB
INPUTS
Size
Please wait, loading...
Node Geometry Editor needs a horizontal resolution of at least 900px
Processing...please wait